pub fn load_sky_light_chunk(
workset: &LightWorkset,
) -> Result<SkyLightUpdateResult, SkyLightPropagationContextError>Expand description
Loads already-persisted sky light and validates chunk edges without resetting sections.
pub fn load_sky_light_chunk(
workset: &LightWorkset,
) -> Result<SkyLightUpdateResult, SkyLightPropagationContextError>Loads already-persisted sky light and validates chunk edges without resetting sections.