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LightWorkset

Struct LightWorkset 

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pub struct LightWorkset {
    layout: LightCacheLayout,
    chunks: LightChunkSlotArray<LightWorksetChunk>,
}
Expand description

Scoped chunk admission for one light operation.

This keeps the ScalableLux cache-window admission rules without storing long-lived borrows into chunk internals. The workset pins admitted chunk holders, then builds short-lived read caches with locks acquired in stable cache-slot order.

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§layout: LightCacheLayout§chunks: LightChunkSlotArray<LightWorksetChunk>

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impl LightWorkset

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pub fn setup( layout: LightCacheLayout, radius: LightCacheSetupRadius, relaxed: bool, chunk_for_lighting: impl FnMut(ChunkPos) -> Option<Arc<ChunkHolder>>, can_use_chunk: impl FnMut(&Chunk) -> bool, ) -> Result<Self, LightWorksetSetupError>

Creates a scoped cache window by scanning chunks in ScalableLux setup order.

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pub fn setup_with_scopes( layout: LightCacheLayout, radius: LightCacheSetupRadius, relaxed: bool, chunk_for_lighting: impl FnMut(ChunkPos) -> Option<Arc<ChunkHolder>>, can_use_chunk: impl FnMut(CachedLightChunk, &ChunkHolder, &Chunk) -> (bool, bool), ) -> Result<Self, LightWorksetSetupError>

Creates a scoped cache window with separate section-read and light-write admission.

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pub const fn layout(&self) -> LightCacheLayout

Returns this workset’s cache layout.

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pub fn chunk_holder( &self, cached_chunk: CachedLightChunk, ) -> Option<&Arc<ChunkHolder>>

Returns the holder for a cached chunk slot.

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pub fn can_read_sections(&self, cached_chunk: CachedLightChunk) -> bool

Returns whether a cached chunk was admitted for section reads.

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pub fn can_write_light(&self, cached_chunk: CachedLightChunk) -> bool

Returns whether a cached chunk was admitted for light writes.

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pub fn with_chunk_read_cache<R>( &self, f: impl FnOnce(&LightChunkReadCache<'_>) -> R, ) -> R

Builds a chunk-read cache for the duration of f.

The workset keeps holder Arcs alive, while this cache borrows the chunks installed in their stable OnceLock storage for the scoped operation.

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fn try_get_holder( cached_chunk: CachedLightChunk, relaxed: bool, chunk_for_lighting: &mut impl FnMut(ChunkPos) -> Option<Arc<ChunkHolder>>, ) -> Result<Option<Arc<ChunkHolder>>, LightWorksetSetupError>

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