pub fn propagate_sky_light_chunk(
workset: &LightWorkset,
edge_checks: SkyLightChunkEdgeChecks,
) -> Result<SkyLightUpdateResult, SkyLightPropagationContextError>Expand description
Seeds and propagates sky light for the center chunk of a scoped workset.
This matches ScalableLux SkyStarLightEngine.lightChunk: sky sections
around non-empty sections are initialized, full skylight is propagated
downward, then the caller chooses between validating edge consistency or
pulling already-initialized neighbor levels inward.