pub struct WorldStorageOutput {
pub storage: WorldStorageConfig,
pub level_data_path: Option<PathBuf>,
}Expand description
Storage paths and backend for a loaded world.
Fields§
§storage: WorldStorageConfigChunk storage backend config.
level_data_path: Option<PathBuf>Directory containing level data, if persistent.
Auto Trait Implementations§
impl Freeze for WorldStorageOutput
impl RefUnwindSafe for WorldStorageOutput
impl Send for WorldStorageOutput
impl Sync for WorldStorageOutput
impl Unpin for WorldStorageOutput
impl UnsafeUnpin for WorldStorageOutput
impl UnwindSafe for WorldStorageOutput
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