Skip to main content

Module storage

Module storage 

Source

Modulesยง

chunk ๐Ÿ”’
entities ๐Ÿ”’
light ๐Ÿ”’
structures ๐Ÿ”’
ticks ๐Ÿ”’

Structsยง

ChunkBuilder ๐Ÿ”’
Builder for creating a persistent chunk with its own palettes.
LoadedChunk
Runtime chunk data loaded from persistence.

Enumsยง

ChunkStorage
Chunk storage backend.
EntityPersistenceMode ๐Ÿ”’

Constantsยง

ENTITY_LOAD_MAX_HORIZONTAL_POSITION ๐Ÿ”’
ENTITY_LOAD_MAX_VERTICAL_POSITION ๐Ÿ”’

Functionsยง

block_ignore_from_persistent ๐Ÿ”’
block_ignore_to_persistent ๐Ÿ”’
compare_identifiers ๐Ÿ”’
direction_from_2d ๐Ÿ”’
Converts a vanilla 2D data value to Option<Direction>.
direction_to_2d ๐Ÿ”’
Converts Option<Direction> to the vanilla 2D data value encoding for persistence. -1 = none, 0 = south, 1 = west, 2 = north, 3 = east.
homogeneous_packed_light_value ๐Ÿ”’
liquid_settings_from_persistent ๐Ÿ”’
liquid_settings_to_persistent ๐Ÿ”’
marker_handling_from_persistent ๐Ÿ”’
marker_handling_to_persistent ๐Ÿ”’
mineshaft_type_from_persistent ๐Ÿ”’
mineshaft_type_to_persistent ๐Ÿ”’
mirror_from_persistent ๐Ÿ”’
mirror_to_persistent ๐Ÿ”’
ocean_ruin_biome_temp_from_persistent ๐Ÿ”’
ocean_ruin_biome_temp_to_persistent ๐Ÿ”’
placement_adjustment_from_persistent ๐Ÿ”’
placement_adjustment_to_persistent ๐Ÿ”’
placement_clip_from_persistent ๐Ÿ”’
placement_clip_to_persistent ๐Ÿ”’
post_process_from_persistent ๐Ÿ”’
post_process_to_persistent ๐Ÿ”’
projection_from_persistent ๐Ÿ”’
projection_to_persistent ๐Ÿ”’
required_direction_from_2d ๐Ÿ”’
required_projection_from_persistent ๐Ÿ”’
rotation_from_persistent ๐Ÿ”’
rotation_to_persistent ๐Ÿ”’
ruined_portal_placement_from_persistent ๐Ÿ”’
ruined_portal_placement_to_persistent ๐Ÿ”’