Modulesยง
- chunk ๐
- entities ๐
- light ๐
- structures ๐
- ticks ๐
Structsยง
- Chunk
Builder ๐ - Builder for creating a persistent chunk with its own palettes.
- Loaded
Chunk - Runtime chunk data loaded from persistence.
Enumsยง
- Chunk
Storage - Chunk storage backend.
- Entity
Persistence ๐Mode
Constantsยง
Functionsยง
- block_
ignore_ ๐from_ persistent - block_
ignore_ ๐to_ persistent - compare_
identifiers ๐ - direction_
from_ ๐2d - Converts a vanilla 2D data value to
Option<Direction>. - direction_
to_ ๐2d - Converts
Option<Direction>to the vanilla 2D data value encoding for persistence. -1 = none, 0 = south, 1 = west, 2 = north, 3 = east. - homogeneous_
packed_ ๐light_ value - liquid_
settings_ ๐from_ persistent - liquid_
settings_ ๐to_ persistent - marker_
handling_ ๐from_ persistent - marker_
handling_ ๐to_ persistent - mineshaft_
type_ ๐from_ persistent - mineshaft_
type_ ๐to_ persistent - mirror_
from_ ๐persistent - mirror_
to_ ๐persistent - ocean_
ruin_ ๐biome_ temp_ from_ persistent - ocean_
ruin_ ๐biome_ temp_ to_ persistent - placement_
adjustment_ ๐from_ persistent - placement_
adjustment_ ๐to_ persistent - placement_
clip_ ๐from_ persistent - placement_
clip_ ๐to_ persistent - post_
process_ ๐from_ persistent - post_
process_ ๐to_ persistent - projection_
from_ ๐persistent - projection_
to_ ๐persistent - required_
direction_ ๐from_ 2d - required_
projection_ ๐from_ persistent - rotation_
from_ ๐persistent - rotation_
to_ ๐persistent - ruined_
portal_ ๐placement_ from_ persistent - ruined_
portal_ ๐placement_ to_ persistent