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ChunkBuilder

Struct ChunkBuilder 

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struct ChunkBuilder<'a> {
    block_states: Vec<PersistentBlockState<'static>>,
    biomes: Vec<Identifier>,
    registry: &'a Registry,
}
Expand description

Builder for creating a persistent chunk with its own palettes.

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§block_states: Vec<PersistentBlockState<'static>>§biomes: Vec<Identifier>§registry: &'a Registry

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impl<'a> ChunkBuilder<'a>

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const fn new(registry: &'a Registry) -> Self

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fn ensure_block_state(&mut self, block_id: BlockStateId) -> u16

Ensures a block state exists in the chunk’s palette, returning its index.

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fn ensure_biome(&mut self, biome_id: u16) -> u16

Ensures a biome exists in the chunk’s palette, returning its index.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for ChunkBuilder<'a>

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impl<'a> !UnwindSafe for ChunkBuilder<'a>

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impl<'a> Freeze for ChunkBuilder<'a>

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impl<'a> Send for ChunkBuilder<'a>

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impl<'a> Sync for ChunkBuilder<'a>

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impl<'a> Unpin for ChunkBuilder<'a>

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impl<'a> UnsafeUnpin for ChunkBuilder<'a>

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