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PersistentEntity

Struct PersistentEntity 

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pub struct PersistentEntity {
Show 24 fields pub entity_type: Identifier, pub uuid: [u8; 16], pub pos: [f64; 3], pub motion: [f64; 3], pub rotation: [f32; 2], pub fall_distance: f64, pub remaining_fire_ticks: i32, pub ticks_frozen: i32, pub is_in_powder_snow: bool, pub was_in_powder_snow: bool, pub has_visual_fire: bool, pub on_ground: bool, pub no_gravity: bool, pub invulnerable: bool, pub air_supply: i32, pub portal_cooldown: i32, pub custom_name_nbt: Vec<u8>, pub custom_name_visible: bool, pub silent: bool, pub glowing: bool, pub tags: Vec<String>, pub custom_data_nbt: Vec<u8>, pub nbt_data: Vec<u8>, pub passengers: Vec<PersistentEntity>,
}
Expand description

An entity stored with a chunk.

Unlike vanilla which stores entities in separate region files, Steel stores entities inline with chunk data for simplicity. Base entity fields are stored directly; type-specific data is in nbt_data.

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§entity_type: Identifier

Entity type identifier (e.g., “minecraft:item”).

§uuid: [u8; 16]

Persistent UUID (16 bytes).

§pos: [f64; 3]

Position (x, y, z) in absolute world coordinates.

§motion: [f64; 3]

Velocity (x, y, z) in blocks per tick.

§rotation: [f32; 2]

Rotation (yaw, pitch) in degrees.

§fall_distance: f64

Accumulated vanilla fall distance.

§remaining_fire_ticks: i32

Vanilla remainingFireTicks.

§ticks_frozen: i32

Synchronized vanilla TicksFrozen.

§is_in_powder_snow: bool

Vanilla isInPowderSnow.

§was_in_powder_snow: bool

Vanilla wasInPowderSnow.

§has_visual_fire: bool

Vanilla hasVisualFire.

§on_ground: bool

Whether entity is on ground.

§no_gravity: bool

Shared vanilla NoGravity flag.

§invulnerable: bool

Shared vanilla Invulnerable flag.

§air_supply: i32

Synchronized vanilla Air value.

§portal_cooldown: i32

Vanilla dimension-change portal cooldown.

§custom_name_nbt: Vec<u8>

Optional vanilla custom name stored as a root compound containing CustomName.

§custom_name_visible: bool

Synchronized vanilla custom-name visibility flag.

§silent: bool

Synchronized vanilla silent flag.

§glowing: bool

Server-owned vanilla glowing tag.

§tags: Vec<String>

Vanilla scoreboard tags.

§custom_data_nbt: Vec<u8>

Vanilla custom data compound.

§nbt_data: Vec<u8>

Type-specific NBT data from save_additional.

§passengers: Vec<PersistentEntity>

Direct passengers nested under this entity.

Trait Implementations§

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impl Clone for PersistentEntity

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fn clone(&self) -> PersistentEntity

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PersistentEntity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentEntity

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const TYPE_META: TypeMeta

Metadata about the type’s serialization. Read more
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type Dst = PersistentEntity

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fn read( reader: impl Reader<'de>, dst: &mut MaybeUninit<Self::Dst>, ) -> ReadResult<()>

Read into dst from reader. Read more
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fn get(reader: impl Reader<'de>) -> Result<Self::Dst, ReadError>

Read Self::Dst from reader into a new Self::Dst.
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impl<__WincodeConfig: Config> SchemaWrite<__WincodeConfig> for PersistentEntity

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const TYPE_META: TypeMeta

Metadata about the type’s serialization. Read more
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type Src = PersistentEntity

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fn size_of(src: &Self::Src) -> WriteResult<usize>

Get the serialized size of Self::Src. Read more
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fn write(writer: impl Writer, src: &Self::Src) -> WriteResult<()>

Write Self::Src to writer.

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn deserialize(src: &'de [u8], config: C) -> Result<Self::Dst, ReadError>

Deserialize the input bytes into a new Self::Dst.
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Deserialize the input bytes into dst.
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Deserialize from the given [Reader] into a new Self::Dst.
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Deserialize from the given [Reader] into dst.
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Deserialize from the given [Reader] into a new Self::Dst.
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Deserialize from the given [Reader] into dst.
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