fn set_rule(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
rule: ErasedGameRuleRef,
value: GameRuleValue,
) -> Result<i32, CommandSyntaxError>fn set_rule(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
rule: ErasedGameRuleRef,
value: GameRuleValue,
) -> Result<i32, CommandSyntaxError>