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CommandExecutionContext

Struct CommandExecutionContext 

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pub(crate) struct CommandExecutionContext<S>{
    command_limit: usize,
    fork_limit: usize,
    queue_limit: usize,
    command_quota: usize,
    queue_overflow: bool,
    command_queue: VecDeque<CommandQueueEntry<S>>,
    new_top_commands: Vec<CommandQueueEntry<S>>,
    suspension: Option<ActiveSuspension<S>>,
    current_frame_depth: usize,
}
Expand description

Vanilla-style command action queue retained only while explicitly suspended.

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§command_limit: usize§fork_limit: usize§queue_limit: usize§command_quota: usize§queue_overflow: bool§command_queue: VecDeque<CommandQueueEntry<S>>§new_top_commands: Vec<CommandQueueEntry<S>>§suspension: Option<ActiveSuspension<S>>§current_frame_depth: usize

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impl<S> CommandExecutionContext<S>

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pub(crate) fn new(command_limit: usize, fork_limit: usize) -> Self

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pub(crate) fn queue_initial_command( &mut self, chain: ContextChain<S, SteelCommandRuntime>, source: S, return_value_consumer: CommandResultCallback, )

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pub(crate) fn run(&mut self) -> ExecutionStop

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pub(crate) fn poll_suspension(&mut self) -> ExecutionStop

Polls the active suspension once and resumes the retained queue when it is ready.

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pub(crate) fn suspension_order(&self) -> Option<CommandSuspensionOrder>

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pub(crate) fn cancel(&mut self)

Cancels active and queued suspension work and discards the retained command queue.

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pub(crate) const fn fork_limit(&self) -> usize

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pub(crate) const fn increment_cost(&mut self)

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const fn create_top_frame( &self, return_value_consumer: CommandResultCallback, ) -> Frame

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fn queue_next(&mut self, frame: Frame, action: impl EntryAction<S>)

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fn queue_boxed(&mut self, frame: Frame, action: Box<dyn EntryAction<S>>)

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fn queue_entry(&mut self, entry: CommandQueueEntry<S>)

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fn push_new_commands(&mut self)

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fn discard(&mut self, frame: &Frame)

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fn cancel_command_queue(&mut self)

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fn cancel_new_top_commands(&mut self)

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impl CommandExecutionContext<CommandSource>

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pub(crate) fn for_source(source: &CommandSource) -> Self

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impl<S> Drop for CommandExecutionContext<S>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

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