pub(crate) struct EntitySelector {Show 14 fields
kind: SelectorKind,
max_results: usize,
includes_entities: bool,
current_entity: bool,
world_limited: bool,
order: SelectorOrder,
position: SelectorPosition,
delta: SelectorDelta,
distance: Option<DoubleRange>,
level: Option<IntRange>,
x_rotation: Option<FloatRange>,
y_rotation: Option<FloatRange>,
filters: Vec<SelectorFilter>,
uses_advanced_options: bool,
}Fields§
§kind: SelectorKind§max_results: usize§includes_entities: bool§current_entity: bool§world_limited: bool§order: SelectorOrder§position: SelectorPosition§delta: SelectorDelta§distance: Option<DoubleRange>§level: Option<IntRange>§x_rotation: Option<FloatRange>§y_rotation: Option<FloatRange>§filters: Vec<SelectorFilter>§uses_advanced_options: boolImplementations§
Source§impl EntitySelector
impl EntitySelector
pub(super) fn new( kind: SelectorKind, max_results: usize, includes_entities: bool, current_entity: bool, order: SelectorOrder, ) -> Self
pub(super) fn for_selector_type(selector_type: SelectorType) -> Self
pub(super) fn validate_for_argument( &self, single: bool, players_only: bool, ) -> Result<(), SelectorParseError>
pub(crate) fn find_players( &self, source: &CommandSource, ) -> Result<Vec<Arc<Player>>, CommandSyntaxError>
pub(crate) fn find_online_profile_players( &self, source: &CommandSource, ) -> Result<Vec<Arc<Player>>, CommandSyntaxError>
fn find_players_with( &self, source: &CommandSource, selection: PlayerSelection, ) -> Result<Vec<Arc<Player>>, CommandSyntaxError>
pub(crate) fn find_entities( &self, source: &CommandSource, ) -> Result<Vec<SharedEntity>, CommandSyntaxError>
fn check_selector_permission( &self, source: &CommandSource, ) -> Result<(), CommandSyntaxError>
fn candidate_players( &self, source: &CommandSource, selection: PlayerSelection, ) -> Vec<Arc<Player>>
fn candidate_entities( &self, source: &CommandSource, aabb: Option<WorldAabb>, ) -> Vec<SharedEntity> ⓘ
fn absolute_aabb(&self, position: DVec3) -> Option<WorldAabb>
fn requires_position(&self) -> bool
fn matches_entity( &self, entity: &dyn Entity, position: DVec3, aabb: Option<WorldAabb>, source: &CommandSource, ) -> Result<bool, CommandSyntaxError>
const fn stops_filtering_after_match_count(&self, count: usize) -> bool
fn sort_and_limit_players( &self, position: DVec3, players: &mut Vec<Arc<Player>>, )
fn sort_and_limit_entities( &self, position: DVec3, entities: &mut Vec<SharedEntity>, )
Trait Implementations§
Source§impl Clone for EntitySelector
impl Clone for EntitySelector
Source§fn clone(&self) -> EntitySelector
fn clone(&self) -> EntitySelector
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntitySelector
impl Debug for EntitySelector
Source§impl DowncastType for EntitySelector
impl DowncastType for EntitySelector
Source§const TYPE_KEY: DowncastTypeKey
const TYPE_KEY: DowncastTypeKey
The process-wide key for this concrete type.
Source§impl PartialEq for EntitySelector
impl PartialEq for EntitySelector
impl StructuralPartialEq for EntitySelector
Auto Trait Implementations§
impl Freeze for EntitySelector
impl RefUnwindSafe for EntitySelector
impl Send for EntitySelector
impl Sync for EntitySelector
impl Unpin for EntitySelector
impl UnsafeUnpin for EntitySelector
impl UnwindSafe for EntitySelector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Component for T
impl<T> Component for T
fn clone_component(&self) -> Box<dyn Component>
fn component_eq(&self, other: &(dyn Component + 'static)) -> bool
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T: ErasedType + ?Sized,
impl<T> Downcast for Twhere
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Returns the erased value as
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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