struct SelectorOptionState {Show 17 fields
name: InvertableOptionState,
team: InvertableOptionState,
gamemode: InvertableOptionState,
entity_type: EntityTypeOptionState,
distance: bool,
level: bool,
x: bool,
y: bool,
z: bool,
dx: bool,
dy: bool,
dz: bool,
x_rotation: bool,
y_rotation: bool,
limit: bool,
sort: bool,
scores: bool,
}Fields§
§name: InvertableOptionState§team: InvertableOptionState§gamemode: InvertableOptionState§entity_type: EntityTypeOptionState§distance: bool§level: bool§x: bool§y: bool§z: bool§dx: bool§dy: bool§dz: bool§x_rotation: bool§y_rotation: bool§limit: bool§sort: bool§scores: boolTrait Implementations§
Source§impl Clone for SelectorOptionState
impl Clone for SelectorOptionState
Source§fn clone(&self) -> SelectorOptionState
fn clone(&self) -> SelectorOptionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SelectorOptionState
impl Debug for SelectorOptionState
Source§impl Default for SelectorOptionState
impl Default for SelectorOptionState
Source§fn default() -> SelectorOptionState
fn default() -> SelectorOptionState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SelectorOptionState
impl RefUnwindSafe for SelectorOptionState
impl Send for SelectorOptionState
impl Sync for SelectorOptionState
impl Unpin for SelectorOptionState
impl UnsafeUnpin for SelectorOptionState
impl UnwindSafe for SelectorOptionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>