struct DomainWorldDefaults {
seed: i64,
gamemode: GameType,
difficulty: Difficulty,
}Fields§
§seed: i64§gamemode: GameType§difficulty: DifficultyImplementations§
Source§impl DomainWorldDefaults
impl DomainWorldDefaults
fn from_config(domain: &DomainConfig, root: RootWorldDefaults) -> Self
Trait Implementations§
Source§impl Clone for DomainWorldDefaults
impl Clone for DomainWorldDefaults
Source§fn clone(&self) -> DomainWorldDefaults
fn clone(&self) -> DomainWorldDefaults
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DomainWorldDefaults
Auto Trait Implementations§
impl Freeze for DomainWorldDefaults
impl RefUnwindSafe for DomainWorldDefaults
impl Send for DomainWorldDefaults
impl Sync for DomainWorldDefaults
impl Unpin for DomainWorldDefaults
impl UnsafeUnpin for DomainWorldDefaults
impl UnwindSafe for DomainWorldDefaults
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>