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WalkNodeEvaluator

Struct WalkNodeEvaluator 

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pub struct WalkNodeEvaluator {
    settings: MobPathSettings,
    nodes: NodeStore,
}

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§settings: MobPathSettings§nodes: NodeStore

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impl WalkNodeEvaluator

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pub fn new(settings: MobPathSettings) -> Self

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pub const fn settings(&self) -> &MobPathSettings

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pub fn clear_nodes(&mut self)

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pub fn node(&self, hash: i32) -> Option<&Node>

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pub(crate) fn node_mut(&mut self, hash: i32) -> Option<&mut Node>

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pub(crate) const fn nodes_mut(&mut self) -> &mut NodeStore

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pub(crate) fn reset_search_state(&mut self)

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pub fn get_start(&mut self, context: &mut PathfindingContext<'_>) -> i32

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pub fn get_neighbors( &mut self, context: &mut PathfindingContext<'_>, collision: &mut impl WalkNodeCollision, pos_hash: i32, ) -> WalkNeighbors

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pub fn get_floor_level( &self, context: &PathfindingContext<'_>, pos: BlockPos, ) -> f64

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pub fn floor_level(level: &dyn LevelReader, pos: BlockPos) -> f64

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pub fn get_path_type_of_mob( &self, context: &mut PathfindingContext<'_>, x: i32, y: i32, z: i32, ) -> PathType

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pub fn find_accepted_node( &mut self, context: &mut PathfindingContext<'_>, collision: &mut impl WalkNodeCollision, request: AcceptedNodeRequest, ) -> Option<i32>

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pub fn get_path_type_within_mob_bb( &self, context: &mut PathfindingContext<'_>, x: i32, y: i32, z: i32, ) -> PathTypeSet

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fn adjust_path_type_for_mob( &self, context: &mut PathfindingContext<'_>, block_type: PathType, mob_on_rail: &mut Option<bool>, ) -> PathType

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fn first_startable_corner( &self, context: &mut PathfindingContext<'_>, start_y: i32, ) -> Option<BlockPos>

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fn get_start_node( &mut self, context: &mut PathfindingContext<'_>, pos: BlockPos, ) -> i32

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fn can_start_at( &self, context: &mut PathfindingContext<'_>, pos: BlockPos, ) -> bool

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fn is_neighbor_valid(&self, node: Option<i32>, current_cost_malus: f32) -> bool

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fn is_diagonal_corner_valid( &self, current_y: i32, first: Option<i32>, second: Option<i32>, ) -> bool

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fn is_diagonal_node_valid(&self, node: Option<i32>) -> bool

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fn try_jump_on( &mut self, context: &mut PathfindingContext<'_>, collision: &mut impl WalkNodeCollision, request: AcceptedNodeRequest, ) -> Option<i32>

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fn try_find_first_non_water_below( &mut self, context: &mut PathfindingContext<'_>, x: i32, y: i32, z: i32, best: Option<i32>, ) -> Option<i32>

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fn try_find_first_ground_node_below( &mut self, context: &mut PathfindingContext<'_>, x: i32, y: i32, z: i32, ) -> i32

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fn can_reach_without_collision( &self, collision: &mut impl WalkNodeCollision, target: i32, ) -> bool

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fn mob_jump_height(&self) -> f64

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fn get_node_and_update_cost_to_max( &mut self, x: i32, y: i32, z: i32, path_type: PathType, cost: f32, ) -> i32

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fn get_blocked_node(&mut self, x: i32, y: i32, z: i32) -> i32

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fn get_closed_node( &mut self, x: i32, y: i32, z: i32, path_type: PathType, ) -> i32

Trait Implementations§

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impl Clone for WalkNodeEvaluator

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fn clone(&self) -> WalkNodeEvaluator

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WalkNodeEvaluator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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