pub(crate) struct EntityPhysicsStateInput {
pub(crate) max_up_step: f32,
pub(crate) backs_off_from_edge: bool,
pub(crate) descending: bool,
pub(crate) can_walk_on_powder_snow: bool,
pub(crate) is_falling_block: bool,
}Fields§
§max_up_step: f32§backs_off_from_edge: bool§descending: bool§can_walk_on_powder_snow: bool§is_falling_block: boolTrait Implementations§
Source§impl Clone for EntityPhysicsStateInput
impl Clone for EntityPhysicsStateInput
impl Copy for EntityPhysicsStateInput
Auto Trait Implementations§
impl Freeze for EntityPhysicsStateInput
impl RefUnwindSafe for EntityPhysicsStateInput
impl Send for EntityPhysicsStateInput
impl Sync for EntityPhysicsStateInput
impl Unpin for EntityPhysicsStateInput
impl UnsafeUnpin for EntityPhysicsStateInput
impl UnwindSafe for EntityPhysicsStateInput
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>