struct DamageRecord {
victim_lifetime: Weak<DamageHistoryVictim>,
owner: Weak<()>,
source: WeakDamageSource,
retained: Option<DamageSource>,
timestamp: i64,
clock: Arc<GameTime>,
}Fields§
§victim_lifetime: Weak<DamageHistoryVictim>§owner: Weak<()>§source: WeakDamageSource§retained: Option<DamageSource>§timestamp: i64§clock: Arc<GameTime>Implementations§
Source§impl DamageRecord
impl DamageRecord
fn is_expired(&self) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for DamageRecord
impl !UnwindSafe for DamageRecord
impl Freeze for DamageRecord
impl Send for DamageRecord
impl Sync for DamageRecord
impl Unpin for DamageRecord
impl UnsafeUnpin for DamageRecord
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>