pub enum EntityVerticalMovementStateUpdate {
Preserve,
Refresh,
}Expand description
Vanilla server-driven gate for vertical collision and ground-contact updates.
Variants§
Preserve
Preserve the existing vertical collision and ground-contact state.
Refresh
Refresh vertical collision and ground-contact state from the movement result.
Implementations§
Trait Implementations§
impl Copy for EntityVerticalMovementStateUpdate
impl Eq for EntityVerticalMovementStateUpdate
impl StructuralPartialEq for EntityVerticalMovementStateUpdate
Auto Trait Implementations§
impl Freeze for EntityVerticalMovementStateUpdate
impl RefUnwindSafe for EntityVerticalMovementStateUpdate
impl Send for EntityVerticalMovementStateUpdate
impl Sync for EntityVerticalMovementStateUpdate
impl Unpin for EntityVerticalMovementStateUpdate
impl UnsafeUnpin for EntityVerticalMovementStateUpdate
impl UnwindSafe for EntityVerticalMovementStateUpdate
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fn equivalent(&self, key: &K) -> bool
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§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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Converts self into a Right variant of Either<Self, Self>
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