fn path_target_for_mob<M: PathfinderMob + ?Sized, L: LevelReader>(
mob: &M,
level: &L,
target: BlockPos,
) -> BlockPosfn path_target_for_mob<M: PathfinderMob + ?Sized, L: LevelReader>(
mob: &M,
level: &L,
target: BlockPos,
) -> BlockPos