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PathfinderMob

Trait PathfinderMob 

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pub trait PathfinderMob: Mob {
Show 22 methods // Provided methods fn controlled_pathfinder_vehicle(&self) -> Option<SharedEntity> { ... } fn get_walk_target_value(&self, pos: BlockPos) -> f32 { ... } fn can_update_path(&self) -> bool { ... } fn can_path_to_targets_below_surface(&self) -> bool { ... } fn can_reach_living_target(&self, target: &dyn LivingEntity) -> bool { ... } fn tick_pathfinder_path_navigation(&self) { ... } fn tick_pathfinder_goal_selectors(&self, entity: &SharedEntity) where Self: Sized { ... } fn is_stable_destination(&self, pos: BlockPos) -> bool { ... } fn create_path_to(&self, target: BlockPos, reach_range: i32) -> Option<Path> { ... } fn recompute_path(&self, request: NavigationRecomputeRequest) { ... } fn move_to_pos(&self, target: DVec3, speed_modifier: f64) -> bool { ... } fn move_to_pos_with_reach( &self, target: DVec3, reach_range: i32, speed_modifier: f64, ) -> bool { ... } fn move_to_path(&self, path: Option<Path>, speed_modifier: f64) -> bool { ... } fn is_path_finding(&self) -> bool { ... } fn is_panicking(&self) -> bool { ... } fn should_stay_close_to_leash_holder(&self) -> bool { ... } fn follow_leash_speed(&self) -> f64 { ... } fn when_leashed_to_pathfinder(&self, holder: &dyn Entity) { ... } fn close_range_leash_behaviour_pathfinder(&self, holder: &dyn Entity) { ... } fn remove_all_goals(&self, predicate: impl FnMut(&dyn Goal) -> bool) where Self: Sized { ... } fn remove_free_will(&self) where Self: Sized { ... } fn create_path_to_targets( &self, world: &Arc<World>, targets: &[BlockPos], reach_range: i32, ) -> Option<Path> { ... }
}

Provided Methods§

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fn controlled_pathfinder_vehicle(&self) -> Option<SharedEntity>

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fn get_walk_target_value(&self, pos: BlockPos) -> f32

Scores pathfinding positions: animals favor light, monsters darkness.

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fn can_update_path(&self) -> bool

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fn can_path_to_targets_below_surface(&self) -> bool

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fn can_reach_living_target(&self, target: &dyn LivingEntity) -> bool

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fn tick_pathfinder_path_navigation(&self)

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fn tick_pathfinder_goal_selectors(&self, entity: &SharedEntity)
where Self: Sized,

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fn is_stable_destination(&self, pos: BlockPos) -> bool

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fn create_path_to(&self, target: BlockPos, reach_range: i32) -> Option<Path>

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fn recompute_path(&self, request: NavigationRecomputeRequest)

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fn move_to_pos(&self, target: DVec3, speed_modifier: f64) -> bool

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fn move_to_pos_with_reach( &self, target: DVec3, reach_range: i32, speed_modifier: f64, ) -> bool

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fn move_to_path(&self, path: Option<Path>, speed_modifier: f64) -> bool

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fn is_path_finding(&self) -> bool

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fn is_panicking(&self) -> bool

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fn should_stay_close_to_leash_holder(&self) -> bool

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fn follow_leash_speed(&self) -> f64

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fn when_leashed_to_pathfinder(&self, holder: &dyn Entity)

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fn close_range_leash_behaviour_pathfinder(&self, holder: &dyn Entity)

Re-enables MOVE and follows a nearby holder unless panicking.

Brain-based panic detection awaits Brain support; Steel uses vanilla’s running-PanicGoal fallback.

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fn remove_all_goals(&self, predicate: impl FnMut(&dyn Goal) -> bool)
where Self: Sized,

Stops and removes matching goals. Lives on PathfinderMob rather than vanilla’s Mob because Steel’s goal hooks require pathfinding mobs.

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fn remove_free_will(&self)
where Self: Sized,

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fn create_path_to_targets( &self, world: &Arc<World>, targets: &[BlockPos], reach_range: i32, ) -> Option<Path>

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§