pub enum ProjectileDeflection {
None,
Reverse,
AimDeflect,
MomentumDeflect,
}Expand description
Vanilla projectile deflection behaviors (ProjectileDeflection).
Variants§
None
Continue with normal hit handling.
Reverse
Reverse the projectile with Vanilla’s randomized yaw adjustment.
AimDeflect
Redirect the projectile along the deflecting entity’s look direction.
MomentumDeflect
Redirect the projectile along the deflecting entity’s movement direction.
Implementations§
Source§impl ProjectileDeflection
impl ProjectileDeflection
fn apply( self, projectile: &dyn Projectile, deflecting_entity: Option<&dyn Entity>, )
Trait Implementations§
Source§impl Clone for ProjectileDeflection
impl Clone for ProjectileDeflection
Source§fn clone(&self) -> ProjectileDeflection
fn clone(&self) -> ProjectileDeflection
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ProjectileDeflection
Source§impl Debug for ProjectileDeflection
impl Debug for ProjectileDeflection
impl Eq for ProjectileDeflection
Source§impl PartialEq for ProjectileDeflection
impl PartialEq for ProjectileDeflection
impl StructuralPartialEq for ProjectileDeflection
Auto Trait Implementations§
impl Freeze for ProjectileDeflection
impl RefUnwindSafe for ProjectileDeflection
impl Send for ProjectileDeflection
impl Sync for ProjectileDeflection
impl Unpin for ProjectileDeflection
impl UnsafeUnpin for ProjectileDeflection
impl UnwindSafe for ProjectileDeflection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>