pub enum ViewVectorHitResult {
Miss,
Block(ClipHitResult),
Entity(EntityHitResult),
}Expand description
Result of vanilla ProjectileUtil.getHitResultOnViewVector.
Variants§
Miss
No block or matching entity was hit within range.
Block(ClipHitResult)
Nearest hit was a block collider (or world border).
Entity(EntityHitResult)
Nearest hit was a matching entity, closer than any block along the ray.
Auto Trait Implementations§
impl !RefUnwindSafe for ViewVectorHitResult
impl !UnwindSafe for ViewVectorHitResult
impl Freeze for ViewVectorHitResult
impl Send for ViewVectorHitResult
impl Sync for ViewVectorHitResult
impl Unpin for ViewVectorHitResult
impl UnsafeUnpin for ViewVectorHitResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>