struct ProjectileState {
owner: Option<Uuid>,
owner_entity: Option<Weak<dyn Entity>>,
left_owner: bool,
left_owner_checked: bool,
has_been_shot: bool,
last_deflected_by: Option<Weak<dyn Entity>>,
}Fields§
§owner: Option<Uuid>§owner_entity: Option<Weak<dyn Entity>>§left_owner: bool§left_owner_checked: bool§has_been_shot: bool§last_deflected_by: Option<Weak<dyn Entity>>Auto Trait Implementations§
impl !RefUnwindSafe for ProjectileState
impl !UnwindSafe for ProjectileState
impl Freeze for ProjectileState
impl Send for ProjectileState
impl Sync for ProjectileState
impl Unpin for ProjectileState
impl UnsafeUnpin for ProjectileState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>