Expand description
Vanilla ThrowableItemProjectile — carries a synced rendered item stack.
Vanilla stores the item in DATA_ITEM_STACK (synced entity data). Steel keeps
it in the generated *EntityData layer, so this trait has no base struct: the
concrete entity implements ThrowableItemProjectile::set_item /
ThrowableItemProjectile::get_item against its synced data.
Traits§
- Throwable
Item Projectile - Vanilla-shaped behavior shared by entities that extend
ThrowableItemProjectile.