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ThrowableItemProjectile

Trait ThrowableItemProjectile 

Source
pub trait ThrowableItemProjectile: ThrowableProjectile {
    // Required methods
    fn get_default_item(&self) -> ItemRef;
    fn set_item(&self, item: ItemStack);
    fn get_item(&self) -> ItemStack;

    // Provided methods
    fn set_item_clamped(&self, item: ItemStack) { ... }
    fn save_throwable_item(&self, nbt: &mut NbtCompound) { ... }
    fn load_throwable_item(&self, nbt: BorrowedNbtCompoundView<'_, '_>) { ... }
}
Expand description

Vanilla-shaped behavior shared by entities that extend ThrowableItemProjectile.

Required Methods§

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fn get_default_item(&self) -> ItemRef

Vanilla ThrowableItemProjectile.getDefaultItem.

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fn set_item(&self, item: ItemStack)

Sets the rendered item stack (vanilla setItem, count clamped to 1).

The concrete entity stores this in its synced data layer.

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fn get_item(&self) -> ItemStack

Returns the rendered item stack (vanilla getItem).

Provided Methods§

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fn set_item_clamped(&self, item: ItemStack)

Vanilla ThrowableItemProjectile.setItem count-clamping helper.

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fn save_throwable_item(&self, nbt: &mut NbtCompound)

Saves the item stack (vanilla addAdditionalSaveData).

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fn load_throwable_item(&self, nbt: BorrowedNbtCompoundView<'_, '_>)

Loads the item stack, falling back to the default item (vanilla readAdditionalSaveData).

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§