fn load_entity_recursive_inner(
world: &Arc<World>,
nbt: &NbtCompound<'_, '_>,
reason: EntitySpawnReason,
post_load: &impl Fn(&SharedEntity),
) -> Option<LoadedEntity>fn load_entity_recursive_inner(
world: &Arc<World>,
nbt: &NbtCompound<'_, '_>,
reason: EntitySpawnReason,
post_load: &impl Fn(&SharedEntity),
) -> Option<LoadedEntity>