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EntityChangeSenders

Struct EntityChangeSenders 

Source
pub struct EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> {
    pub movement: Movement,
    pub self_movement: SelfMovement,
    pub entity_data: EntityData,
    pub attributes: Attributes,
    pub mob_effects: MobEffects,
    pub equipment: Equipment,
    pub passengers: Passengers,
    pub entity_link: EntityLink,
}
Expand description

Packet sinks used by EntityTracker::send_changes.

Fields§

§movement: Movement

Broadcasts movement and velocity sync packets.

§self_movement: SelfMovement

Sends vanilla self-inclusive hurt motion sync to one player.

§entity_data: EntityData

Broadcasts entity data watcher changes.

§attributes: Attributes

Broadcasts dirty syncable attributes.

§mob_effects: MobEffects

Sends mob-effect add/remove packets to a specific player.

§equipment: Equipment

Broadcasts dirty equipment slots.

§passengers: Passengers

Sends passenger updates to a specific player.

§entity_link: EntityLink

Broadcasts leash/link holder updates.

Auto Trait Implementations§

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> Freeze for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: Freeze, SelfMovement: Freeze, EntityData: Freeze, Attributes: Freeze, MobEffects: Freeze, Equipment: Freeze, Passengers: Freeze, EntityLink: Freeze,

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> RefUnwindSafe for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: RefUnwindSafe, SelfMovement: RefUnwindSafe, EntityData: RefUnwindSafe, Attributes: RefUnwindSafe, MobEffects: RefUnwindSafe, Equipment: RefUnwindSafe, Passengers: RefUnwindSafe, EntityLink: RefUnwindSafe,

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> Send for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: Send, SelfMovement: Send, EntityData: Send, Attributes: Send, MobEffects: Send, Equipment: Send, Passengers: Send, EntityLink: Send,

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> Sync for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: Sync, SelfMovement: Sync, EntityData: Sync, Attributes: Sync, MobEffects: Sync, Equipment: Sync, Passengers: Sync, EntityLink: Sync,

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> Unpin for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: Unpin, SelfMovement: Unpin, EntityData: Unpin, Attributes: Unpin, MobEffects: Unpin, Equipment: Unpin, Passengers: Unpin, EntityLink: Unpin,

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> UnsafeUnpin for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: UnsafeUnpin, SelfMovement: UnsafeUnpin, EntityData: UnsafeUnpin, Attributes: UnsafeUnpin, MobEffects: UnsafeUnpin, Equipment: UnsafeUnpin, Passengers: UnsafeUnpin, EntityLink: UnsafeUnpin,

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impl<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink> UnwindSafe for EntityChangeSenders<Movement, SelfMovement, EntityData, Attributes, MobEffects, Equipment, Passengers, EntityLink>
where Movement: UnwindSafe, SelfMovement: UnwindSafe, EntityData: UnwindSafe, Attributes: UnwindSafe, MobEffects: UnwindSafe, Equipment: UnwindSafe, Passengers: UnwindSafe, EntityLink: UnwindSafe,

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