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MobEffectInstance

Struct MobEffectInstance 

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pub struct MobEffectInstance {
    effect: MobEffectRef,
    duration: i32,
    amplifier: i32,
    ambient: bool,
    visible: bool,
    show_icon: bool,
    hidden_effect: Option<Box<MobEffectInstance>>,
}
Expand description

Runtime mob-effect state.

Mirrors vanilla MobEffectInstance state that affects server-side living physics and client synchronization.

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§effect: MobEffectRef§duration: i32§amplifier: i32§ambient: bool§visible: bool§show_icon: bool§hidden_effect: Option<Box<MobEffectInstance>>

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impl MobEffectInstance

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pub const fn new(effect: MobEffectRef, amplifier: i32) -> Self

Creates infinite active mob-effect state for internal physics tests and hooks.

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pub const fn with_duration( effect: MobEffectRef, duration: i32, amplifier: i32, ) -> Self

Creates active mob-effect state with vanilla default visibility flags.

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pub const fn with_ambient(self, ambient: bool) -> Self

Sets whether this effect is ambient.

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pub const fn with_visible(self, visible: bool) -> Self

Sets whether this effect should show particles.

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pub const fn with_show_icon(self, show_icon: bool) -> Self

Sets whether this effect should show its inventory icon.

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pub const fn effect(&self) -> MobEffectRef

Returns the mob effect.

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pub const fn duration(&self) -> i32

Returns vanilla MobEffectInstance.getDuration().

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pub const fn amplifier(&self) -> i32

Returns vanilla MobEffectInstance.getAmplifier().

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pub const fn is_ambient(&self) -> bool

Returns vanilla MobEffectInstance.isAmbient().

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pub const fn is_visible(&self) -> bool

Returns vanilla MobEffectInstance.isVisible().

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pub const fn show_icon(&self) -> bool

Returns vanilla MobEffectInstance.showIcon().

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pub const fn is_infinite_duration(&self) -> bool

Returns whether this effect uses vanilla’s infinite-duration sentinel.

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pub(crate) fn to_vanilla_nbt(&self) -> NbtCompound

Serializes this effect with vanilla’s MobEffectInstance.CODEC shape.

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fn details_to_vanilla_nbt(&self) -> NbtCompound

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pub(crate) const fn has_remaining_duration(&self) -> bool

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pub(crate) fn should_apply_effect_tick_this_tick( &self, entity_tick_count: i32, ) -> bool

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pub(crate) fn apply_effect_tick<E: LivingEntity + ?Sized>( &self, world: &World, entity: &E, ) -> bool

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const fn is_shorter_duration_than(&self, other: &Self) -> bool

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pub fn update(&mut self, take_over: Self) -> bool

Merges another instance of the same effect into this instance.

Mirrors vanilla MobEffectInstance.update.

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fn tick_duration(&mut self) -> MobEffectTickResult

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fn tick_down_duration(&mut self)

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fn downgrade_to_hidden_effect(&mut self) -> bool

Trait Implementations§

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impl Clone for MobEffectInstance

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fn clone(&self) -> MobEffectInstance

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MobEffectInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for MobEffectInstance

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impl PartialEq for MobEffectInstance

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fn eq(&self, other: &MobEffectInstance) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for MobEffectInstance

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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