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ServerEntityMovementSyncState

Struct ServerEntityMovementSyncState 

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pub struct ServerEntityMovementSyncState {
    position: EntityPositionSyncState,
    rotation: EntityRotationSyncState,
    velocity: EntityVelocitySyncState,
    update_interval: i32,
    track_delta: bool,
    tick_count: i32,
    teleport_delay: i32,
    was_riding: bool,
    was_on_ground: bool,
}
Expand description

Per-tracked-entity movement state owned by the entity tracker.

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§position: EntityPositionSyncState§rotation: EntityRotationSyncState§velocity: EntityVelocitySyncState§update_interval: i32§track_delta: bool§tick_count: i32§teleport_delay: i32§was_riding: bool§was_on_ground: bool

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impl ServerEntityMovementSyncState

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pub const fn new( position: DVec3, velocity: DVec3, on_ground: bool, body_rotation: (f32, f32), head_yaw: f32, update_interval: i32, track_delta: bool, ) -> Self

Creates movement sync state for a newly tracked entity.

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pub fn record_send_changes( &mut self, update: ServerEntityMovementSyncUpdate, ) -> ServerEntityMovementSyncResult

Selects packets for a vanilla ServerEntity.sendChanges movement pass.

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const fn should_process( self, needs_velocity_sync: bool, has_dirty_entity_data: bool, ) -> bool

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fn record_passenger_update( &mut self, update: ServerEntityMovementSyncUpdate, should_send_rotation: bool, result: &mut ServerEntityMovementSyncResult, )

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fn record_non_passenger_update( &mut self, update: ServerEntityMovementSyncUpdate, should_send_rotation: bool, result: &mut ServerEntityMovementSyncResult, )

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impl Clone for ServerEntityMovementSyncState

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fn clone(&self) -> ServerEntityMovementSyncState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ServerEntityMovementSyncState

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impl Debug for ServerEntityMovementSyncState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ServerEntityMovementSyncState

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fn eq(&self, other: &ServerEntityMovementSyncState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for ServerEntityMovementSyncState

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