fn is_within_tracking_distance(
entity_pos: DVec3,
player_pos: DVec3,
tracking_range: EntityTrackingRange,
player_view_distance: u8,
) -> boolfn is_within_tracking_distance(
entity_pos: DVec3,
player_pos: DVec3,
tracking_range: EntityTrackingRange,
player_view_distance: u8,
) -> bool