Expand description
Entity tracking system for managing which players can see which entities.
Keeps the vanilla visibility predicate in block space. Vanilla stores an entity tracking range as client chunks, multiplies it by 16, caps it by the playerβs view distance, and then checks horizontal squared distance.
StructsΒ§
- Entity
Change Senders - Packet sinks used by
EntityTracker::send_changes. - Entity
Spawn πPairing - Entity
Tracker - World-level entity tracker.
- Entity
Tracking πRange - Tracked
Entity π - Tracking data for a single entity.
ConstantsΒ§
- BLOCKS_
PER_ πCHUNK