struct EntitySpawnPairing {
spawn_packet: CAddEntity,
entity_data: Vec<DataValue>,
attributes: Vec<AttributeSnapshot>,
equipment: Vec<EquipmentSlotItem>,
passenger_packets: Vec<CSetPassengers>,
entity_link_packet: Option<CSetEntityLink>,
}Fields§
§spawn_packet: CAddEntity§entity_data: Vec<DataValue>§attributes: Vec<AttributeSnapshot>§equipment: Vec<EquipmentSlotItem>§passenger_packets: Vec<CSetPassengers>§entity_link_packet: Option<CSetEntityLink>Implementations§
Source§impl EntitySpawnPairing
impl EntitySpawnPairing
fn from_entity( entity: &SharedEntity, passenger_packets: Vec<CSetPassengers>, ) -> Self
fn send_to(self, entity_id: i32, player: &Player)
Auto Trait Implementations§
impl !RefUnwindSafe for EntitySpawnPairing
impl !UnwindSafe for EntitySpawnPairing
impl Freeze for EntitySpawnPairing
impl Send for EntitySpawnPairing
impl Sync for EntitySpawnPairing
impl Unpin for EntitySpawnPairing
impl UnsafeUnpin for EntitySpawnPairing
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>