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ContainerLockGuard

Struct ContainerLockGuard 

Source
pub struct ContainerLockGuard {
    sources: Vec<(ContainerId, ContainerRef)>,
    guards: Vec<(ContainerId, LockedContainer)>,
    id_to_index: FxHashMap<ContainerId, usize>,
}
Expand description

A guard that holds locks on multiple containers in a deterministic order.

This struct ensures that when multiple containers need to be locked simultaneously, they are always locked in the same order (by pointer address) to prevent deadlocks.

§Example

ⓘ
let player_inv = ContainerRef::from(player_inv_arc);
let chest = ContainerRef::from(chest_arc);

let mut guard = ContainerLockGuard::lock_all(&[&player_inv, &chest]);

// Access containers by their IDs
let player_id = player_inv.container_id();
if let Some(inv) = guard.get_mut(player_id) {
    // Modify the player inventory
}

Fields§

§sources: Vec<(ContainerId, ContainerRef)>§guards: Vec<(ContainerId, LockedContainer)>§id_to_index: FxHashMap<ContainerId, usize>

Implementations§

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impl ContainerLockGuard

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pub fn lock_all<C>(containers: &[C]) -> Self
where C: Borrow<ContainerRef>,

Create a new lock guard and lock all containers in deterministic order.

Containers are sorted by their pointer address before locking to ensure a consistent lock order across all call sites, preventing deadlocks. Duplicate containers (same Arc) are automatically deduplicated.

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pub fn get_disjoint_mut<const N: usize>( &mut self, ids: [ContainerId; N], ) -> Option<[&mut dyn Container; N]>

Get mutable access to N locked containers simultaneously

Returns None if any ID is not locked or if any IDs are duplicates

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pub fn relock(self, containers: &[&ContainerRef]) -> Self

Unlock all containers and relock with a new set.

This should only be called when you need to add more containers mid-operation. All existing references from get()/get_mut() are invalidated.

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pub fn get(&self, id: impl Into<ContainerId>) -> Option<&dyn Container>

Get immutable access to a locked container.

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pub fn get_mut( &mut self, id: impl Into<ContainerId>, ) -> Option<&mut dyn Container>

Get mutable access to a locked container.

This bypasses owner notification and is only for deliberate no-update mutation or callers that establish the notification boundary separately.

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pub fn set_item( &mut self, id: impl Into<ContainerId>, slot: usize, stack: ItemStack, ) -> bool

Mirrors a container’s own setItem call.

Vanilla block-entity containers call BlockEntity::setChanged from setItem, before a Slot::set performs its separate notification.

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pub fn remove_item( &mut self, id: impl Into<ContainerId>, slot: usize, amount: i32, ) -> Option<ItemStack>

Mirrors a container’s own conditional removeItem notification.

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pub fn set_changed(&mut self, id: impl Into<ContainerId>) -> bool

Calls Container::set_changed and synchronously notifies its owner after releasing every lock held by this guard.

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pub(crate) fn run_unlocked<R>(&mut self, callback: impl FnOnce() -> R) -> R

Runs a callback after releasing every container, then reacquires the same sources in deterministic order before returning.

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fn notify_owner(&mut self, owner: Option<ContainerOwner>)

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pub fn get_typed<T>(&self, id: impl Into<ContainerId>) -> Option<&T>

Gets immutable access when the locked container has concrete type T.

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pub fn get_typed_mut<T>(&mut self, id: impl Into<ContainerId>) -> Option<&mut T>

Gets mutable access when the locked container has concrete type T.

This bypasses owner notification and is only for deliberate no-update mutation or callers that establish the notification boundary separately.

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pub fn get_two_typed_mut<A, B>( &mut self, first: impl Into<ContainerId>, second: impl Into<ContainerId>, ) -> Option<(&mut A, &mut B)>

Gets mutable access to two distinct concrete containers.

This bypasses owner notification and is only for deliberate no-update mutation or callers that establish the notification boundary separately.

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pub fn contains(&self, id: ContainerId) -> bool

Check if a container is locked.

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