pub struct AnvilKind {
input_container: Shared<SimpleContainer>,
result_container: Shared<ResultContainer>,
block_pos: BlockPos,
world: Arc<World>,
repair_item_count: Arc<AtomicI32>,
level_cost: DataSlot,
level_cost_value: Arc<AtomicI32>,
only_renaming: Arc<AtomicBool>,
item_name: SyncMutex<Option<String>>,
}Expand description
Per-menu anvil state: inputs, result, level cost, and rename text.
Fields§
§input_container: Shared<SimpleContainer>Input container (two slots).
result_container: Shared<ResultContainer>Result container (single virtual slot).
block_pos: BlockPos§world: Arc<World>§repair_item_count: Arc<AtomicI32>§level_cost: DataSlotClient-facing level cost data slot.
level_cost_value: Arc<AtomicI32>Level cost shared with AnvilResultHandler, kept in sync with level_cost.
only_renaming: Arc<AtomicBool>Whether the current result changes only the first input’s name.
item_name: SyncMutex<Option<String>>Implementations§
Source§impl AnvilKind
impl AnvilKind
Sourcefn set_cost(&mut self, behavior: &mut MenuBehavior, cost: i32)
fn set_cost(&mut self, behavior: &mut MenuBehavior, cost: i32)
Sets the level cost. The client receives the packet’s low 16 bits while the result handler retains the full server-side cost.
const fn client_cost(cost: i32) -> i16
Sourcepub(crate) fn create_result(
&mut self,
behavior: &mut MenuBehavior,
guard: &mut ContainerLockGuard,
player: &Player,
)
pub(crate) fn create_result( &mut self, behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, player: &Player, )
Builds the anvil result from combining and renaming the two inputs.
§Panics
Panics if the input container is not exactly two slots.
fn validate_item_name(name: String) -> Option<String>
fn can_store_enchantments(item_stack: &ItemStack) -> bool
const fn calculate_increased_repair_cost(old_repair_cost: i32) -> i32
Trait Implementations§
Source§impl DowncastType for AnvilKind
impl DowncastType for AnvilKind
Source§const TYPE_KEY: DowncastTypeKey
const TYPE_KEY: DowncastTypeKey
The process-wide key for this concrete type.
Source§impl MenuKind for AnvilKind
impl MenuKind for AnvilKind
Source§fn still_valid(&self, _behavior: &MenuBehavior, player: &Player) -> bool
fn still_valid(&self, _behavior: &MenuBehavior, player: &Player) -> bool
Returns true while the original anvil remains in range.
Source§fn removed(&mut self, _behavior: &mut MenuBehavior, _player: &Player)
fn removed(&mut self, _behavior: &mut MenuBehavior, _player: &Player)
Clears the virtual result on close. Inputs are drained by Menu::removed.
Source§fn on_rename(
&mut self,
behavior: &mut MenuBehavior,
name: String,
player: &Player,
)
fn on_rename( &mut self, behavior: &mut MenuBehavior, name: String, player: &Player, )
Sets the rename text and recomputes the result with it applied.
Source§fn slots_changed(
&mut self,
behavior: &mut MenuBehavior,
guard: &mut ContainerLockGuard,
player: &Player,
)
fn slots_changed( &mut self, behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, player: &Player, )
Recompute recipe-driven slots after a click touched a real slot.
Source§fn on_open(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_player: &Player,
)
fn on_open( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )
Runs after initial contents are built but before they’re sent, so
anything populated here appears in the first render.
Source§fn on_tick(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_player: &Player,
)
fn on_tick( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )
Runs once per tick per viewer while open, before changes are synced.
Source§fn on_slot_clicked(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_click: Click,
_player: &Player,
) -> ClickOutcome
fn on_slot_clicked( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _click: Click, _player: &Player, ) -> ClickOutcome
Runs for every non-drag click before default handling. Return
ClickOutcome::Consume to treat the slot as a button, or
ClickOutcome::Fallthrough for default handling.Source§fn on_drag(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_action: QuickCraft,
_player: &Player,
) -> ClickOutcome
fn on_drag( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _action: QuickCraft, _player: &Player, ) -> ClickOutcome
Runs for each drag phase before default handling. Return
ClickOutcome::Consume to cancel the drag.Source§fn can_drag_to(&self, _slot_index: usize) -> bool
fn can_drag_to(&self, _slot_index: usize) -> bool
Returns true if a drag may distribute items into
slot_index.Source§fn can_take_item_for_pick_all(
&self,
_carried: &ItemStack,
_slot_index: usize,
) -> bool
fn can_take_item_for_pick_all( &self, _carried: &ItemStack, _slot_index: usize, ) -> bool
Returns true if an item may be taken from
slot_index during pickup-all.Source§fn quick_move(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_slot_index: usize,
_player: &Player,
) -> Option<ItemStack>
fn quick_move( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _slot_index: usize, _player: &Player, ) -> Option<ItemStack>
Shift-click override. Return
Some to fully handle the quick-move, or
None to fall back to the route table.Auto Trait Implementations§
impl !Freeze for AnvilKind
impl !RefUnwindSafe for AnvilKind
impl !UnwindSafe for AnvilKind
impl Send for AnvilKind
impl Sync for AnvilKind
impl Unpin for AnvilKind
impl UnsafeUnpin for AnvilKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: ErasedType + ?Sized,
impl<T> Downcast for Twhere
T: ErasedType + ?Sized,
Source§fn is<T>(&self) -> boolwhere
T: DowncastType,
fn is<T>(&self) -> boolwhere
T: DowncastType,
Returns whether the erased value has concrete type
T.Source§fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastType,
fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastType,
Returns the erased value as
T when its key matches.Source§fn downcast_mut<T>(&mut self) -> Option<&mut T>where
T: DowncastType,
fn downcast_mut<T>(&mut self) -> Option<&mut T>where
T: DowncastType,
Returns the erased value as mutable
T when its key matches.Source§impl<T> ErasedType for Twhere
T: DowncastType,
impl<T> ErasedType for Twhere
T: DowncastType,
fn downcast_type_key(&self) -> DowncastTypeKey
fn downcast_data(&self) -> *const ()
fn downcast_data_mut(&mut self) -> *mut ()
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>