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GrindstoneKind

Struct GrindstoneKind 

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pub struct GrindstoneKind {
    input_container: Shared<SimpleContainer>,
    result_container: Shared<ResultContainer>,
    block_pos: BlockPos,
    world: Arc<World>,
    input: Section,
    player: PlayerInventorySections,
}
Expand description

Per-menu grindstone state: the two inputs and the virtual result.

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§input_container: Shared<SimpleContainer>

Input container (two slots).

§result_container: Shared<ResultContainer>

Result container (single virtual slot).

§block_pos: BlockPos§world: Arc<World>§input: Section§player: PlayerInventorySections

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impl GrindstoneKind

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pub(crate) fn create_result( &mut self, _behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, player: &Player, )

Builds the grindstone result from combining and renaming the two inputs.

§Panics

Panics if the input container is not exactly two slots.

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fn merge_items(first: ItemStack, second: ItemStack) -> ItemStack

Merges two items and their enchants but gets rid of their non-curse enchants

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fn merge_enchantments_from(target: &mut ItemStack, source: &ItemStack)

Copies source’s enchantments onto target, keeping the higher level when both carry the same one. Curses only transfer if target does not already have them, so merging two cursed items cannot stack the curse level.

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pub fn remove_non_curses_from(item: ItemStack) -> ItemStack

Remove non-curse enchantments from items and returns them

Trait Implementations§

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impl DowncastType for GrindstoneKind

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const TYPE_KEY: DowncastTypeKey

The process-wide key for this concrete type.
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impl MenuKind for GrindstoneKind

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fn still_valid(&self, _behavior: &MenuBehavior, player: &Player) -> bool

Returns true while the original grindstone remains in range.

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fn removed(&mut self, _behavior: &mut MenuBehavior, _player: &Player)

Clears the virtual result on close. Inputs are drained by Menu::removed.

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fn slots_changed( &mut self, behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, player: &Player, )

Recompute recipe-driven slots after a click touched a real slot.
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fn quick_move( &mut self, behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, slot_index: usize, player: &Player, ) -> Option<ItemStack>

Shift-click override. Return Some to fully handle the quick-move, or None to fall back to the route table.
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fn on_rename( &mut self, _behavior: &mut MenuBehavior, _name: String, _player: &Player, )

Applies a rename from the client (anvil-style text input) and recomputes any result. No-op for kinds without a rename input.
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fn on_open( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )

Runs after initial contents are built but before they’re sent, so anything populated here appears in the first render.
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fn on_tick( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )

Runs once per tick per viewer while open, before changes are synced.
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fn on_slot_clicked( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _click: Click, _player: &Player, ) -> ClickOutcome

Runs for every non-drag click before default handling. Return ClickOutcome::Consume to treat the slot as a button, or ClickOutcome::Fallthrough for default handling.
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fn on_drag( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _action: QuickCraft, _player: &Player, ) -> ClickOutcome

Runs for each drag phase before default handling. Return ClickOutcome::Consume to cancel the drag.
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fn can_drag_to(&self, _slot_index: usize) -> bool

Returns true if a drag may distribute items into slot_index.
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fn can_take_item_for_pick_all( &self, _carried: &ItemStack, _slot_index: usize, ) -> bool

Returns true if an item may be taken from slot_index during pickup-all.
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fn on_update_effects( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _primary: Option<MobEffectRef>, _secondary: Option<MobEffectRef>, ) -> bool

Handles a beacon effect update from the client’s set-beacon packet. Returns false when the selection or payment is invalid.

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