Skip to main content

Module game_time

Module game_time 

Source
Expand description

One live simulation counter per domain; persistence belongs to its configured default world. Domains with persistent worlds require a primary that persists level data. Legacy absolute timestamps are not rebased when derived worlds adopt the primary clock.

Structs§

GameTime
Shared game time. World workers only read this counter.

Enums§

GameTimeSource
Explicit construction authority, independent of serialized field presence.