Expand description
Level data persistence module.
This module handles saving and loading world-level data like game rules,
time, weather, spawn point, and seed. This data is stored in level.toml
in each worldβs directory.
StructsΒ§
- Level
Data - Persistent level data that gets saved to disk.
- Level
Data Manager - Manages level data persistence for a world.
- Respawn
Data - Vanilla default respawn data.
- Saved
Level πSeed - Serialized
Respawn πData - Spawn
Point - Spawn point data.
- Weather
State - Weather state.
- World
Border Data - Persistent world border data stored with Steel level data.
- World
Generation Settings - Persisted generator metadata used to reject incompatible config changes.
FunctionsΒ§
- describe_
generation_ πsettings - generation_
config_ πstring - wrap_
degrees π