fn should_try_step_up(
state: &EntityPhysicsState,
collision_result: &MoveResult,
mover_type: MoverType,
) -> boolExpand description
Checks if step-up should be attempted.
fn should_try_step_up(
state: &EntityPhysicsState,
collision_result: &MoveResult,
mover_type: MoverType,
) -> boolChecks if step-up should be attempted.