pub enum MoverType {
SelfMovement,
Player,
Piston,
ShulkerBox,
Shulker,
}Expand description
Type of movement being performed.
Affects how the entity interacts with the world during movement.
Matches vanilla’s MoverType enum.
Variants§
SelfMovement
Normal entity movement (walking, jumping, gravity).
Player
Movement requested by a serverbound player or controlled-vehicle packet.
Piston
Movement caused by external forces (pistons, etc).
ShulkerBox
Movement from shulker box opening/closing.
Shulker
Movement from shulker entity teleportation.
Trait Implementations§
impl Copy for MoverType
impl Eq for MoverType
impl StructuralPartialEq for MoverType
Auto Trait Implementations§
impl Freeze for MoverType
impl RefUnwindSafe for MoverType
impl Send for MoverType
impl Sync for MoverType
impl Unpin for MoverType
impl UnsafeUnpin for MoverType
impl UnwindSafe for MoverType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<T> CloneToUninit for Twhere
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§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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