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ClientAuthoredMovementState

Struct ClientAuthoredMovementState 

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pub(crate) struct ClientAuthoredMovementState {
    last_good_position: DVec3,
    first_good_position: DVec3,
    received_move_packet_count: i32,
    known_move_packet_count: i32,
    last_known_client_movement: DVec3,
    client_is_floating: bool,
    above_ground_tick_count: i32,
}
Expand description

State shared by vanilla client-authored movement validation.

Vanilla stores parallel copies of this state in ServerGamePacketListenerImpl for the player body and for the controlled root vehicle. Steel keeps it as a reusable value so vehicle movement can use the same bookkeeping instead of growing a second player-local copy.

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§last_good_position: DVec3

Last known good position for collision rollback.

§first_good_position: DVec3

Position at the start of the tick for speed validation.

§received_move_packet_count: i32

Number of move packets received since connection start.

§known_move_packet_count: i32

Number of move packets at the last tick.

§last_known_client_movement: DVec3

Last movement accepted from the client.

§client_is_floating: bool

Whether the last accepted client move appeared unsupported in air.

§above_ground_tick_count: i32

Number of consecutive ticks the client has appeared unsupported in air.

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impl ClientAuthoredMovementState

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pub(crate) const fn new() -> Self

Creates empty client-authored movement state.

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pub(crate) const fn reset_for_tick(&mut self, position: DVec3)

Resets per-tick vanilla movement validation bases.

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pub(crate) const fn reset_for_position_sync(&mut self, position: DVec3)

Resets validation bases after a server position sync.

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pub(crate) const fn good_positions(&self) -> (DVec3, DVec3)

Returns the current vanilla first-good and last-good validation positions.

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pub(crate) const fn record_move_packet_delta(&mut self) -> i32

Records a received movement packet and returns packets since the last tick.

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pub(crate) const fn mark_last_good_position(&mut self, position: DVec3)

Marks a movement target as the latest accepted vanilla last-good position.

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pub(crate) const fn set_last_known_client_movement(&mut self, movement: DVec3)

Sets the last accepted client movement vector.

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pub(crate) const fn reset_last_known_client_movement(&mut self)

Clears the last accepted client movement vector.

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pub(crate) const fn last_known_client_movement(&self) -> DVec3

Returns the last accepted client movement vector.

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pub(crate) const fn record_client_floating(&mut self, client_is_floating: bool)

Records whether the latest accepted movement made the client appear to float.

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pub(crate) const fn clear_client_floating(&mut self)

Clears vanilla floating violation state.

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pub(crate) const fn reset_flying_ticks(&mut self)

Resets the vanilla floating violation counter.

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pub(crate) const fn tick_client_floating( &mut self, should_count: bool, maximum_flying_ticks: i32, ) -> bool

Advances the vanilla floating violation tracker.

Returns true once the client has exceeded the configured maximum flying ticks.

Trait Implementations§

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impl Debug for ClientAuthoredMovementState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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