pub struct MovementCollisionValidation {
pub no_physics: bool,
pub moved_wrongly: bool,
pub old_collision: bool,
pub new_collision: bool,
}Expand description
Collision state used to decide whether a client-authored movement is accepted.
Fields§
§no_physics: boolWhether the entity bypasses collision physics.
moved_wrongly: boolWhether the simulated server position differs too much from the client target.
old_collision: boolWhether the entity already intersected collision before the movement.
new_collision: boolWhether accepting the target would newly intersect collision.
Implementations§
Trait Implementations§
Source§impl Clone for MovementCollisionValidation
impl Clone for MovementCollisionValidation
Source§fn clone(&self) -> MovementCollisionValidation
fn clone(&self) -> MovementCollisionValidation
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for MovementCollisionValidation
Source§impl Debug for MovementCollisionValidation
impl Debug for MovementCollisionValidation
impl Eq for MovementCollisionValidation
impl StructuralPartialEq for MovementCollisionValidation
Auto Trait Implementations§
impl Freeze for MovementCollisionValidation
impl RefUnwindSafe for MovementCollisionValidation
impl Send for MovementCollisionValidation
impl Sync for MovementCollisionValidation
impl Unpin for MovementCollisionValidation
impl UnsafeUnpin for MovementCollisionValidation
impl UnwindSafe for MovementCollisionValidation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>