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Experience

Struct Experience 

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pub struct Experience {
    level: i32,
    progress: f32,
    total_points: i32,
    pub dirty: bool,
}
Expand description

Vanilla player experience state.

These three fields are intentionally independent. Vanilla commands and save data can change one without recomputing the others. The player’s score is synchronized entity data and is owned by super::Player, not experience.

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§level: i32§progress: f32§total_points: i32§dirty: bool

Whether the client experience packet needs to be sent.

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impl Experience

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pub fn new(total_points: i32) -> Self

Builds a coherent experience state from a total point count.

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pub const fn from_parts(level: i32, progress: f32, total_points: i32) -> Self

Restores the three independent vanilla experience fields without normalizing them.

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pub const fn points_for_level(level: i32) -> i32

Points required to advance from level to level + 1.

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pub const fn total_points_at_level(level: i32) -> i32

Returns a coherent cumulative point count at the start of level.

This is a Steel construction helper, not a field vanilla derives at runtime.

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pub const fn level(&self) -> i32

Current experience level.

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pub fn points(&self) -> i32

Experience points within the current level, matching Mth.floor.

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pub const fn total_points(&self) -> i32

Vanilla totalExperience.

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pub const fn progress(&self) -> f32

Progress toward the next level.

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pub const fn add_levels(&mut self, additional_levels: i32)

Adds levels like vanilla Player.giveExperienceLevels.

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pub fn add_points(&mut self, additional_points: i32)

Adds raw points like vanilla Player.giveExperiencePoints.

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pub const fn set_levels(&mut self, level: i32)

Sets the current level without changing progress or total experience.

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pub const fn can_set_points(&self, points: i32) -> bool

Whether /experience set ... points accepts points at the current level.

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pub fn set_points(&mut self, points: i32)

Sets points within the current level like ServerPlayer.setExperiencePoints.

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pub const fn clear(&mut self)

Clears level, progress, and total experience.

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pub const fn death_xp_reward(&self) -> i32

Base XP reward dropped on death: min(level * 7, 100).

Trait Implementations§

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impl Clone for Experience

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fn clone(&self) -> Experience

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Experience

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impl Debug for Experience

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Experience

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fn default() -> Experience

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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