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BlockBreakingManager

Struct BlockBreakingManager 

Source
pub struct BlockBreakingManager {
    is_destroying_block: bool,
    destroy_progress_start: u64,
    destroy_pos: BlockPos,
    game_ticks: u64,
    has_delayed_destroy: bool,
    delayed_destroy_pos: BlockPos,
    delayed_tick_start: u64,
    last_sent_state: i32,
}
Expand description

Manages the block breaking state for a player.

Based on Java’s ServerPlayerGameMode fields and logic.

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§is_destroying_block: bool

Whether the player is currently breaking a block.

§destroy_progress_start: u64

The tick when destruction started.

§destroy_pos: BlockPos

The position of the block being destroyed.

§game_ticks: u64

The current game tick counter.

§has_delayed_destroy: bool

Whether there’s a delayed destroy pending (for slow mining).

§delayed_destroy_pos: BlockPos

Position of the delayed destroy.

§delayed_tick_start: u64

The tick when delayed destroy started.

§last_sent_state: i32

The last sent destruction progress state (0-9, or -1 for none).

Implementations§

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impl BlockBreakingManager

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pub const fn new() -> Self

Creates a new block breaking manager.

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pub fn tick(&mut self, player: &Player, world: &Arc<World>)

Ticks the block breaking manager.

This handles delayed destruction and updates break progress.

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fn increment_destroy_progress( &mut self, player: &Player, world: &Arc<World>, block_state: BlockStateId, pos: BlockPos, destroy_start_tick: u64, ) -> f32

Calculates and updates destruction progress, broadcasting to clients.

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pub fn handle_block_break_action( &mut self, player: &Player, world: &Arc<World>, pos: BlockPos, action: BlockBreakAction, _direction: Direction, )

Handles a block break action from the client.

Note: The caller (packet handler) is responsible for calling ack_block_changes_up_to after this method returns, matching vanilla behavior.

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fn destroy_and_ack( &mut self, player: &Player, world: &Arc<World>, pos: BlockPos, )

Destroys a block and sends appropriate response.

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fn destroy_block( &self, player: &Player, world: &Arc<World>, pos: BlockPos, ) -> bool

Destroys a block at the given position.

Returns true if the block was successfully destroyed.

Trait Implementations§

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impl Default for BlockBreakingManager

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fn default() -> Self

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