pub(super) struct PlayerGameModeState {
current: GameType,
previous: Option<GameType>,
}Expand description
Current and previous player game mode stored as one coherent state.
Fields§
§current: GameType§previous: Option<GameType>Implementations§
Source§impl PlayerGameModeState
impl PlayerGameModeState
pub(super) const fn new(initial: GameType) -> Self
pub(super) const fn current(self) -> GameType
pub(super) const fn previous(self) -> Option<GameType>
pub(super) const fn set_pair( &mut self, current: GameType, previous: Option<GameType>, )
pub(super) fn change_current(&mut self, game_mode: GameType) -> bool
Trait Implementations§
Source§impl Clone for PlayerGameModeState
impl Clone for PlayerGameModeState
Source§fn clone(&self) -> PlayerGameModeState
fn clone(&self) -> PlayerGameModeState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerGameModeState
Auto Trait Implementations§
impl Freeze for PlayerGameModeState
impl RefUnwindSafe for PlayerGameModeState
impl Send for PlayerGameModeState
impl Sync for PlayerGameModeState
impl Unpin for PlayerGameModeState
impl UnsafeUnpin for PlayerGameModeState
impl UnwindSafe for PlayerGameModeState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>