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Module lifecycle

Module lifecycle 

Source

Modulesยง

respawn ๐Ÿ”’
spawn_sync ๐Ÿ”’
world_transition ๐Ÿ”’

Structsยง

DomainSwitchState ๐Ÿ”’
PlayerLifecycleState ๐Ÿ”’
Client lifecycle flags that gate gameplay packet handling.

Enumsยง

DomainSwitchPhase ๐Ÿ”’
ResetReason ๐Ÿ”’
Why the player is being reset and spawned into a world.

Constantsยง

CLIENT_LOADED_TIMEOUT_TICKS ๐Ÿ”’