Modulesยง
- respawn ๐
- spawn_
sync ๐ - world_
transition ๐
Structsยง
- Domain
Switch ๐State - Player
Lifecycle ๐State - Client lifecycle flags that gate gameplay packet handling.
Enumsยง
- Domain
Switch ๐Phase - Reset
Reason ๐ - Why the player is being reset and spawned into a world.