struct PlayerFloatingValidation {
y_dist: f64,
player_stands_on_something: bool,
is_spectator: bool,
server_allows_flight: bool,
may_fly: bool,
has_levitation: bool,
is_fall_flying: bool,
}Fields§
§y_dist: f64§player_stands_on_something: bool§is_spectator: bool§server_allows_flight: bool§may_fly: bool§has_levitation: bool§is_fall_flying: boolImplementations§
Source§impl PlayerFloatingValidation
impl PlayerFloatingValidation
fn can_violate(self) -> bool
Trait Implementations§
Source§impl Clone for PlayerFloatingValidation
impl Clone for PlayerFloatingValidation
Source§fn clone(&self) -> PlayerFloatingValidation
fn clone(&self) -> PlayerFloatingValidation
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerFloatingValidation
Auto Trait Implementations§
impl Freeze for PlayerFloatingValidation
impl RefUnwindSafe for PlayerFloatingValidation
impl Send for PlayerFloatingValidation
impl Sync for PlayerFloatingValidation
impl Unpin for PlayerFloatingValidation
impl UnsafeUnpin for PlayerFloatingValidation
impl UnwindSafe for PlayerFloatingValidation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>