pub(super) struct PlayerPermissionState {
pub(super) groups: Vec<String>,
pub(super) overrides: PermissionSet,
pub(super) metadata_overrides: PermissionMetadataSet,
pub(super) effective: PermissionSet,
pub(super) effective_metadata: PermissionMetadataSet,
pub(super) version: u64,
}Fields§
§groups: Vec<String>§overrides: PermissionSet§metadata_overrides: PermissionMetadataSet§effective: PermissionSet§effective_metadata: PermissionMetadataSet§version: u64Implementations§
Source§impl PlayerPermissionState
impl PlayerPermissionState
pub(super) fn replace( &mut self, groups: Vec<String>, overrides: PermissionSet, metadata_overrides: PermissionMetadataSet, effective: PermissionSet, effective_metadata: PermissionMetadataSet, ) -> u64
Trait Implementations§
Source§impl Clone for PlayerPermissionState
impl Clone for PlayerPermissionState
Source§impl Debug for PlayerPermissionState
impl Debug for PlayerPermissionState
Auto Trait Implementations§
impl Freeze for PlayerPermissionState
impl RefUnwindSafe for PlayerPermissionState
impl Send for PlayerPermissionState
impl Sync for PlayerPermissionState
impl Unpin for PlayerPermissionState
impl UnsafeUnpin for PlayerPermissionState
impl UnwindSafe for PlayerPermissionState
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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Arc<SyncMutex<>>