pub(super) struct PlayerPermissionState {
pub(super) groups: Vec<String>,
pub(super) overrides: PermissionSet,
pub(super) metadata_overrides: PermissionMetadataSet,
pub(super) effective: PermissionSet,
pub(super) effective_metadata: PermissionMetadataSet,
pub(super) version: u64,
}Fields§
§groups: Vec<String>§overrides: PermissionSet§metadata_overrides: PermissionMetadataSet§effective: PermissionSet§effective_metadata: PermissionMetadataSet§version: u64Implementations§
Source§impl PlayerPermissionState
impl PlayerPermissionState
pub(super) fn replace( &mut self, groups: Vec<String>, overrides: PermissionSet, metadata_overrides: PermissionMetadataSet, effective: PermissionSet, effective_metadata: PermissionMetadataSet, ) -> u64
Trait Implementations§
Source§impl Clone for PlayerPermissionState
impl Clone for PlayerPermissionState
Source§fn clone(&self) -> PlayerPermissionState
fn clone(&self) -> PlayerPermissionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerPermissionState
impl Debug for PlayerPermissionState
Source§impl Default for PlayerPermissionState
impl Default for PlayerPermissionState
Source§fn default() -> PlayerPermissionState
fn default() -> PlayerPermissionState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PlayerPermissionState
impl RefUnwindSafe for PlayerPermissionState
impl Send for PlayerPermissionState
impl Sync for PlayerPermissionState
impl Unpin for PlayerPermissionState
impl UnsafeUnpin for PlayerPermissionState
impl UnwindSafe for PlayerPermissionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>