Expand description
Persistent player data structures.
This module defines the data format for saving and loading player state.
Structs§
- Persistent
Abilities - Persistent abilities data.
- Persistent
Ender Pearl - A thrown ender pearl persisted with its owning player.
- Persistent
Player Data - Persistent player data saved by Steel’s storage backend.
- Persistent
Root Vehicle - A vanilla
RootVehicletree persisted with player data. - Persistent
Slot - An inventory slot with its index.
Constants§
- PLAYER_
DATA_ VERSION - Current data version for player saves. Increment when making breaking changes to the format.