pub(super) struct PlayerPermissionEntryFile {
pub(super) groups: Vec<String>,
pub(super) allow: Vec<String>,
pub(super) deny: Vec<String>,
pub(super) metadata: Vec<PlayerPermissionMetadataEntryFile>,
}Fields§
§groups: Vec<String>§allow: Vec<String>§deny: Vec<String>§metadata: Vec<PlayerPermissionMetadataEntryFile>Implementations§
Source§impl PlayerPermissionEntryFile
impl PlayerPermissionEntryFile
fn validate(&self, uuid: Uuid) -> Result<()>
fn from_subject_state(state: &PermissionSubjectState) -> Self
fn into_subject_state(self, uuid: Uuid) -> Result<PermissionSubjectState>
Trait Implementations§
Source§impl Clone for PlayerPermissionEntryFile
impl Clone for PlayerPermissionEntryFile
Source§fn clone(&self) -> PlayerPermissionEntryFile
fn clone(&self) -> PlayerPermissionEntryFile
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerPermissionEntryFile
impl Debug for PlayerPermissionEntryFile
Source§impl Default for PlayerPermissionEntryFile
impl Default for PlayerPermissionEntryFile
Source§fn default() -> PlayerPermissionEntryFile
fn default() -> PlayerPermissionEntryFile
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PlayerPermissionEntryFilewhere
PlayerPermissionEntryFile: Default,
impl<'de> Deserialize<'de> for PlayerPermissionEntryFilewhere
PlayerPermissionEntryFile: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for PlayerPermissionEntryFile
impl StructuralPartialEq for PlayerPermissionEntryFile
Auto Trait Implementations§
impl Freeze for PlayerPermissionEntryFile
impl RefUnwindSafe for PlayerPermissionEntryFile
impl Send for PlayerPermissionEntryFile
impl Sync for PlayerPermissionEntryFile
impl Unpin for PlayerPermissionEntryFile
impl UnsafeUnpin for PlayerPermissionEntryFile
impl UnwindSafe for PlayerPermissionEntryFile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>