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StatsCounter

Struct StatsCounter 

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pub struct StatsCounter {
    pub(super) stats: FxHashMap<Stat, (i32, StatState)>,
}
Expand description

Manages the counters for every statistic for a particular player. Analogous to Vanilla’s ServerStatsCounter.java.

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§stats: FxHashMap<Stat, (i32, StatState)>

The map of each stat currently being tracked to its value and state.

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impl StatsCounter

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pub fn new() -> Self

Creates a new, empty StatsCounter.

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pub fn get(&self, stat: &Stat) -> i32

Gets the value of the counter corresponding to the given stat. If this counter is not currently being tracked, 0 is returned instead.

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pub fn set(&mut self, stat: Stat, count: i32)

Sets the value of the counter corresponding to the given stat to a given value.

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pub fn increment(&mut self, stat: Stat, count: i32)

Increments the value of the counter corresponding to the given stat by a given value.

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pub fn mark_all_dirty(&mut self)

Marks all the stat counters of this player to be dirty. This means that the next time statistics are requested, all tracked stat counters will be sent to the client.

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pub(crate) fn get_dirty_and_clear(&mut self) -> Vec<(Stat, i32)>

Gets all the counters of stats that are marked dirty and clears their dirty flag as well.

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pub fn reset(&mut self)

Sets the counters of all stats in this counter to zero, and marks them as reset. The stats will not be persisted, but will be sent to the client the next time they are queried.

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pub fn len(&self) -> usize

Returns the number of stats currently being tracked for this player.

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pub fn is_empty(&self) -> bool

Returns whether there are no stats are currently being tracked or not.

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impl Default for StatsCounter

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fn default() -> Self

Returns the “default value” for a type. Read more

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