pub struct GameProfile {
pub id: Uuid,
pub name: String,
pub properties: Vec<GameProfileProperty>,
pub profile_actions: Option<Vec<GameProfileAction>>,
}Expand description
A struct representing a player’s game profile.
Fields§
§id: UuidThe player’s UUID.
name: StringThe player’s name.
properties: Vec<GameProfileProperty>A list of properties for the player’s profile.
profile_actions: Option<Vec<GameProfileAction>>A list of profile actions for the player.
Trait Implementations§
Source§impl Clone for GameProfile
impl Clone for GameProfile
Source§fn clone(&self) -> GameProfile
fn clone(&self) -> GameProfile
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameProfile
impl Debug for GameProfile
Source§impl<'de> Deserialize<'de> for GameProfile
impl<'de> Deserialize<'de> for GameProfile
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<'a> From<&'a GameProfile> for LoginGameProfile<'a>
impl<'a> From<&'a GameProfile> for LoginGameProfile<'a>
Source§fn from(profile: &'a GameProfile) -> Self
fn from(profile: &'a GameProfile) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for GameProfile
impl RefUnwindSafe for GameProfile
impl Send for GameProfile
impl Sync for GameProfile
impl Unpin for GameProfile
impl UnsafeUnpin for GameProfile
impl UnwindSafe for GameProfile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>