struct PlayerResidenceState {
token: DomainResidenceToken,
pending_root_vehicle: Option<PendingRootVehicleRestore>,
pending_ender_pearls: Vec<PersistentEnderPearl>,
}Fields§
§token: DomainResidenceToken§pending_root_vehicle: Option<PendingRootVehicleRestore>§pending_ender_pearls: Vec<PersistentEnderPearl>Implementations§
Source§impl PlayerResidenceState
impl PlayerResidenceState
const fn new() -> Self
fn advance(&mut self) -> DomainResidenceToken
Auto Trait Implementations§
impl Freeze for PlayerResidenceState
impl RefUnwindSafe for PlayerResidenceState
impl Send for PlayerResidenceState
impl Sync for PlayerResidenceState
impl Unpin for PlayerResidenceState
impl UnsafeUnpin for PlayerResidenceState
impl UnwindSafe for PlayerResidenceState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>